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How IICT is Building the World’s Largest Creative Tech Workforce


India’s Union Budget 2026–27 has made history by placing Animation, VFX, Gaming, and Comics (AVGC) at the centre of its economic and employment strategy. Recognised under the Orange Economy framework, AVGC is no longer a niche sector—it is now a national growth driver, with the Indian Institute of Creative Technologies (IICT) spearheading a transformative skilling initiative.

As an XR evangelist and developer, this announcement feels like a watershed moment. For years, startups and creators have struggled with fragmented talent pipelines, limited institutional support, and a lack of structured skilling. With IICT now rolling out Content Creator Labs across 15,000 secondary schools and 500 colleges, India is laying the foundation for the world’s largest creative technologist workforce.

The numbers speak for themselves: the AVGC sector is projected to demand nearly 2 million skilled professionals by 2030. This isn’t just about jobs—it’s about exporting creativity, building original IP, and competing globally in immersive storytelling, gaming, and metaverse experiences.

For XR startups, the implications are massive:

  • Talent Pipeline: A steady stream of trained creators, animators, and developers.

  • Global Competitiveness: India can now rival established hubs like Japan, Korea, and the US in gaming and immersive media.

  • Innovation Ecosystem: With government backing, startups can focus on building IP rather than firefighting skill shortages.

  • Cultural Capital: AVGC is not just an industry—it’s a way to amplify India’s stories globally.

This is more than a budgetary allocation—it’s a call to action for XR innovators. The convergence of policy, talent, and technology means India is finally ready to lead the immersive economy. For startups, the opportunity is clear: plug into this ecosystem, collaborate with IICT, and build for the world.

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