<![CDATA[XR-OM]]>https://www.xrom.in/xrnewsRSS for NodeWed, 14 Apr 2021 05:06:29 GMT<![CDATA[XROM to host WAVR 2021 - Workshop & Hackathon on AR & VR | VARCoE IIT]]>https://www.xrom.in/post/xrom-to-host-wavr-2021-workshop-hackathon-on-ar-vr-varcoe-iit-xrom606f132b21a6a000159d48bcThu, 08 Apr 2021 14:41:19 GMTXROM Inviting all to join the WAVR-2021 Workshop and Hackathon on ARVR 2021 ON XROM Youtube Channel LIVE on 9th & 10th April at 9:30 am to 5:00 pm

A great initiative by ,IIT Bhuvneshwar to promote and propagate XR innovation across the Indian student diaspora. XROM is honored to the the official streaming partner of ,IIT VARCoE for this event.

Industry Partner: Question What's Real Streaming Partner: XROM

We request you to come join this session and give you support to the event full of ideas, learning and the future of digital India.9th & 10th April

10:00 am to 5:00 pm Link: https://youtu.be/GboljM-dw5w

ABOUT WAVR 2021 The The 2nd Edition of WAVR is scheduled to be held at IIT Bhubaneswar, India on 9th -10th April 2021. This workshop includes Expert keynote talks, Hackathon on ARVR, and Startup colloquia. The details about the submission guidelines are as follows. Original contribution from researchers/startup describing their work addressing the state-of-the-art research on the design and development of ARVR Applications are invited.


Virtual and Augmented Reality Centre of excellence is operational since 2018. Virtual Reality and Augmented Reality (VR and AR) have massive innovation potential across a wide range of industries and research fields. This research and innovation is currently across a range of industries including – product and skill development, Health and medical science, art and architecture, transport, construction, tourism, entertainment, education, and productivity software. At present VARCoE is having 10-in house socio-economical relevant ARVR projets. These projects are at different stages of developments. Virtual Reality and Augmented Reality (VR and AR) have massive innovation potential across a wide range of industries and research fields. This research and innovation is currently across a range of industries including – product and skill development, Health and medical science, art and architecture, transport, construction, tourism, entertainment, education, and productivity software.

For more visit: https://www.iitbbs.ac.in/VARCoE/

<![CDATA[Breaking News- Microsoft wins 22 Billion Dollar Contract from the US Army for Hololens]]>https://www.xrom.in/post/breaking-news-microsoft-wins-22-billion-dollar-contract-from-the-us-army-for-hololens606580f02d60f80015ae9475Thu, 01 Apr 2021 08:28:03 GMTXROM It all started in 2019 when #microsoft & the US Army announced a 480 million dollar collaborative deal, where Microsoft would build prototypes of their #augmentedreality #headset #hololens for the US Army, Microsoft and the United States Army announced that they are now moving to a production phase of the Integrated Visual Augmentation System (IVAS), based on HoloLens 2 technology, through a contract worth a whopping $22 billion.

The US Army announced the contract last week as a “fixed price production agreement to manufacture the Integrated Visual Augmentation System (IVAS)” aimed at moving the project into a “production and rapid fielding” phase.

According to the US Army, the IVAS system is designed to streamline existing vision-enhancing and immersive training capabilities into a single platform.

“The suite of capabilities leverages existing high-resolution night, thermal, and Soldier-borne sensors integrated into a unified Heads Up Display to provide the improved situational awareness, target engagement, and informed decision-making necessary to achieve overmatch against current and future adversaries.

The system also leverages augmented reality and machine learning to enable a life-like mixed reality training environment so the Close Combat Force can rehearse before engaging any adversaries.

This hands down has to be the largest contract for an #extendedreality company, it makes me feel good for the future of #augmentedreality #virtualreality & the #mixedreality industry but on the other hand i am also cognizant of what this could mean for the future of #warfare.

#artificialintelligence & #extendedreality will give added advantage on the battlefield, what will the world look like if all the other countries follow suit and leverage #exponential #technologies to upgrade their defence force.

what would this news mean for the #xr #industry & future of #immersive #technologies, will there be larger contracts for #ar #vr #mr

we at #xrom believe technology should be used for good, so this news for us is exciting as well as scary.

<![CDATA[China, US & India is leveraging Virtual Reality for Military Training]]>https://www.xrom.in/post/china-us-india-is-leveraging-virtual-reality-for-military-training60603d46e690a30015254ec1Sun, 28 Mar 2021 08:41:13 GMTXROM

China is training its defence personnel leveraging virtual reality to increase their combat capabilities

While the use of #virtualreality has been quite common in video games and other recreational activities, there has been an increasing utilization of the technology in the military domain as well.

Recently the #US #army awarded #Microsoft a $480 million contract to supply the military branch with as many as 100,000 #hololens #augmentedreality headsets for training and combat purposes, the military-grade headsets would vary extensively from the existing HoloLens design. They would include thermal sensing and night vision and be used in both training and on the battlefield.

“The People’s Liberation Army has started to use virtual reality (VR) technologies in training as it allows officers and soldiers to gain enhanced combat capability more efficiently

A logistics support unit affiliated with the PLA Northern Theater Command Navy carried out a wartime fuel support drill. However, unlike the usual drills, this one did not take place at any dock, but inside a simulation room.

The participants used VR simulators to practice the disassembly of equipment, location of malfunctions, and fixing of pipelines.

As per the report, the VR training system was designed and developed jointly by the naval unit as well as the civilian developers.

It was designed to enhance the capabilities of the troops in dealing with complicated and emergency situations. The VR training software will be updated to simulate more training scenarios in the future.

“The VR training platform is not restricted by the availability of training sites, weather conditions, or the consumption of equipment. this means they can enhance training efficiency and shorten the period in which combat capability is generated.

In India a Thane-based deeptech startup #AjnaLens recently raised $1.5 Mn in its Pre-series A funding round led by #Maharashtra #Defence and #Aerospace #VentureFund

AjnaLens claims that its flagship product is a military-grade #AI-powered #mixedreality glasses #AjnaBolt which is a high-quality MR product for the defence sector.

<![CDATA[TRANSFORM THE IMPOSSIBLE - India's 1st Future Tech/Deep Tech Podcast]]>https://www.xrom.in/post/transform-the-impossible-india-s-1st-future-tech-deep-tech-podcast605da08dd94f10001585d245Fri, 26 Mar 2021 09:04:09 GMTXROM Written by- Eddie Avil

Transform The Impossible is the 1st of its kind Future/Deep Tech focussed #podcast from India, the #pandemic has accelerated exponential technologies 10 yrs into the #future, it has completely disrupted our world where we are left with more questions than answers.

Divided views from experts and media hype have created a narrative of fear & excitement in equal measures, #artificialintelligence & frontier tech hold the potential to spawn new jobs and industries but it will also leave millions without jobs.

Data is the new oil but we naively give our data for free undermining its importance, will blockchain be able to give data ownership back to us.

Almost all businesses are jumping on the #digitaltransformation bandwagon, more & more decisions are being offloaded onto algorithms and we are just scratching the surface with Narrow Intelligence, what will the world look like when we have machines that have human-level intellect better known as #artificialgeneralintelligence, what if its idea's do not align with humanity.

#Syntheticbiology is allowing us to play God, we have got the tools to tinker with the source code of life #dna.

#Hejiankui a Chinese biophysics researcher created the worlds first genetically edited twins in china through a gene-editing process called #CRISPR #Cas9 , scientists have already built genetically altered dogs/cats/rats that glow in the dark, Rats that can live longer than its non-edited counterpart, #Agereverse and other impossibilities that you might say can be done only by God or some Divine powers.

Today almost all frontier #technologies are growing capabilities that will endow humans with god-like powers.

#Technology has always been a double-edged sword, it has given us fire our first technology/tool.

Some used it to destroy, some to create

#elonmusk #billgates #stephenhawking and others have said that Artificial Intelligence could be humanity's last invention.

Technology has the potential to transform mankind for the better or the worse, the choice is in our hands, we need to handhold and build a community that becomes so powerful that never again will the common man ever be subjugated/manipulated by Big Tech or Governments.

Transform The Impossible Podcast is an effort to create that community that asks deep questions pertaining to the future of humanity and try nudge innovators, policymakers to build technology that is human first & work towards building a preferred future for all.

Subscribe, Support, Ring the Bell & Share widely if you believe in this movement we are creating



<![CDATA[Virtual Reality Startups in India Everyone Needs to Know About-Top 10 XR Startups from India]]>https://www.xrom.in/post/virtual-reality-startups-in-india-everyone-needs-to-know-about-top-10-xr-startups-from-india6056d74c468b68001532ee57Sun, 21 Mar 2021 05:52:40 GMTXROM

Written by: Eddie Avil

I discovered virtual reality in 2015 and it turned my world upside down, i quit composing music and set on an entrepreneurial journey to discover, evangelise, create accessibility & make extended reality a sustainable plus thriving industry here in India.

I started by

setting up “VR Storytellers” an XR Content studio where we not just built India’s very 1st 16cam Stereoscopic virtual reality rig but also Dir/Prod India’s 1st Stereoscopic Award winning Horror Short- CRACKLE.

After that i founded Immersion-India’s 1st VR Film Fest & Conference

XROM-AR/VR focussed News website &

XROM- India’s 1st AR/VR focussed Podcast

Back in 2015 India had less then 10 virtual reality startups, today we have over 2000 + AR/VR Startups in the country, some of them have received funding, lots are still bootstrapped but they are all excelling and solving problems leveraging extended reality.

India & the world needs to know of the augmented reality, virtual reality, mixed reality Startups from India,

The list below is of 10 virtual reality/augmented reality Startups from india who are doing some really interesting things, will try & share a list of 10 XR startups every two months so i can cover all the fantastic XR startups from India.

Have Divided them into Hardware, Software & Content Creators.



Designs and build mixed reality glasses for Defence, Enterprise, and Education. In addition to hardware they also provide clients with end-to-end AR/VR/MR solutions that are tailored to their business needs.

AjnaLens was founded in 2014 by Abhishek Tomar, Pankaj Raut, and Abhijit Patil.

Ajnalite is India’s 1st AR/VR Glasses & they are currently working on bringing a virtual reality headset to the market

Question whats real -https://www.questionwhatsreal.com

Founded by Suraj Ravi - Question What’s Real is a cross-border new media interactive team, aiming to reshape the face of human computer interaction in order to connect with the individual’s senses.

Near eye personal computing is going to revolutionise the way people use computers. Question What’s Real are in deep research on how they can best deliver these state of the art technologies to everyone. Pushing the human race forward into the next epoch of evolution would need everything in store and more.

VROne is India’s 1st standalone 4k virtual reality headset powered by the qualcomm XR1 Chipset

AURL- Is a smart audio eyewear

Detachable front, allows users to customise their AURL for every mood, every season & everyday, while keeping the user smart AF.


KiksAR- -https://www.kiksarvr.com/

Founded by Kavita Jha & lakkapragada KiksAR Is a Bangalore based funded AR/VR and AI/ML startup targeted towards solving problems of the so called Industrial Revolution 5.0 - meeting imminent demands of generation Z

KiksAR was incorporated in August 2018 and have 25+ big brands and 100+ stores in their portfolio. a SaaS based Virtual Try-On (VTO) company with AI powered Styling and Fitment in Fashion Retail. they have VTO solutions across eyewear, jewellery, makeup, accessories(masks, hijabs, turbans, scarves), watches, apparel and shoes.

Scapic- https://www.scapic.com

Commerce today happens across a number of contexts: at-home, on-the-go, and in-store. This means that seeing is believing buying.

Scapic is building visual technology that brings products to life. Their Product Experience Management (PXM) suite is everything business needs to wow customers, drive sales and enable whole new segments such as Augmented Reality experiences.

Today, we buy more online than we ever have, but remain uncertain between what we add to our cart, to what shows up inside the box. Brands are already deploying AR to help bridge this and they bring a No-Code, Deep tech, SaaS platform in Scapic to fill a $550B market opportunity in eCommerce, product visualization and returns.

Scapic Founders- Sai Krishna & Ajay Ponna Venkatesh

SmartVizX & Trezi-https://trezi.com

The building industry suffers from an inefficient and ineffective design collaboration between architects, designers, their end-clients, and product manufacturers since the current methods and tools to help them understand and experience the design are inadequate. This leads to delays in decision-making, project time and cost overruns, and a gap between what clients expect from the design and what they ultimately get.

There is a need for a solution that allows all stakeholders to experience the design in an immersive, interactive and intuitive manner, thereby improving the design collaboration process and facilitating decision-making

Trezi is transforming the Design Experience for the Building Industry leveraging immersive technologies and its founded by husband wife duo Tithi Tewari & Gautam Tewari.


Integrates Augmented Reality (AR), Geo Fencing and Multimedia to enhance the visitor experience at the UNESCO World Heritage Sites in India in Phase 1, with gradual extension to work on a global mandate in Phase 2.

The Content is curated with support from key knowledge partners who are essentially a professional community from Cultural Heritage and Conservation domains.

The AR layer enables visitors to interact with relevant points of interest within the heritage sites. the experiences are to be made available in vernacular languages.

The platform builds on self-guided AR and Geo location-based heritage trails, which connects host communities directly to travelers, thereby building on their travel experience by focusing on authentic cultural environments, local arts, crafts, culinary delights, etc. This engagement further encourages travelers to buy local authentic products and services directly from the host communities, thereby facilitating evolution of a micro-level socio-economic ecosystem, promoting a ‘sustainable livelihood’ model. The community will also be trained to onboard their local products and services on Augtraveler's Curated Online Marketplace.

Founded by Pankaj Manchanda their vision is to Make ‘Culture’ Accessible to All!


Holo Pundits - https://www.holopundits.com/

Founded by Vinod Dega HoloPundits is a team of professionals who are experts in immersive technologies. Started as an innovation center & now have emerged into a full-fledged extended reality company.

They strive hard to offer top-quality virtual and augmented reality content for client companies who wish to tell their story through immersive AR/VR experiences.

Holo pundits started their journey with a mission to be the global leader in immersive technology solutions education and enterprise markets. their goal is to offer enterprise and education solutions and to serve diverse industries.

Designmate India Pvt Ltd - https://www.designmate.com

Designmate is a leading e-learning company, with over 27 years of expertise as a 3D production house developing creative e-learning content for K-12 curriculum. they pioneer in the use of graphics, animation and simulations to simplify concepts in General Science, Biology, Physics, Chemistry, and Mathematics.

The e-learning content they develop, called Eureka.in, is a unique combination of 3D videos, simulations, experiments, learning activities, quizzes, text, images, web links, and learning objects.

With Eureka.in, teachers can immerse their students in a fully interactive learning experience. This results in a comprehensive understanding and prolonged retention of otherwise complex and hard to remember concepts, thus dramatically improving the ability of students to learn. Each of the 1400+ Science topics it covers can be mapped to any country's curriculum through the use of professional English and native language voice-overs.

Eureka.in is presently used in over 15000 schools across the globe, and is also available for individual use via. apps on App Store and Google Play. It has won several national and international awards, and was recently adjudged a WSIS +10 Global Champion by WSA, making it the best e-learning product of the decade

XR labs- https://xrlabs.co/

XR labs is an Industry focused AR,VR,Ai and IoT company based out of Chennai, India.

Founded two years ago by two mechanical engineering graduates Srivatsan Jaysankar & Thirukumaran Saravanan, XR Labs today is a 20 member team of passionate and enthusiastic Engineers, Designers and Artists, and over 30 clients including various Fortune 500 companies around the world.

Solutions cater to the Training, Inspection Maintenance & Service and Sales & Marketing Pipeline of Industrial Enterprises

Alive Now-https://www.alivenow.in

Founded by Adhvith Dhuddu

AliveNow is a global creative tech studio building immersive experiences across augmented reality, branded games, messenger bots, interactive videos and more.

Collaborated with 600+ brands and 250+ agencies globally since founding in 2009.

The are the Official AR partners with Facebook, Instagram, Snapchat, 8th Wall & TikTok.

<![CDATA[Noda, the leading mind-mapping app in VR, launching full, multiplayer version in Q3 ]]>https://www.xrom.in/post/noda-the-leading-mind-mapping-app-in-vr-launching-full-multiplayer-version-in-q3604deafa8afe1c00578eec0eSun, 14 Mar 2021 10:57:10 GMTXROM N

Noda is a mind mapping, brainstorming, white boarding space for connected thinking. Combining spatial awareness and physical movement, Noda enhances thinking, learning and presenting. A full version of the Noda app for PC VR on Oculus and Steam VR headsets will be released around the end of August, 2020. The full version will include features users and commenters have been asking for, most significantly speech to text and multiplayer functionality. Noda’s launch comes as increasingly more work is conducted remotely, and Facebook/Oculus recently announced a new focus on collaboration & productivity apps. Noda’s mind-mapping / whiteboarding capabilities are the most advanced and expansive available in VR.


Noda will be offered free with limited functionality, with the full version available for a one-time fee of $19.99. Users of the full version will have access to speech to text features, specialized audio for mood and focus and will be able to save unlimited maps. Users of both the free and paid versions can spend unlimited time in Noda and will enjoy core features like multi-player functionality.

An Early Access version of Noda has been available on Steam and Oculus Home marketplaces since 2017 and has been purchased over a thousand times. Noda has been positively reviewed on a variety of social media, including the Road2VR blog and by popular VR enthusiasts on YouTube, garnering thousands of views.

About Noda:

Developer: Coding Leap

Website: noda.io

Steam: store.steampowered.com/app/578060/Noda/

Media inquiries: adam@noda.io

Founded: Santa Cruz, CA, 2017

Coding Leap has been an active VR and Oculus developer since 2014. Founder Brian Eppert was the technical lead on VR projects with tens of thousands of installs and hundreds of daily active users including HelloV.io.

<![CDATA[XR Nation celebrates its first birthday by adding 10new members!]]>https://www.xrom.in/post/xr-nation-celebrates-its-first-birthday-by-adding-10new-members604b8534f5d65f00574be38eFri, 12 Mar 2021 15:35:29 GMTXROM

XR Nation has just turned one year old & It has added ten new members/partners to its ecosystem for the first quarter of 2021 bringing the community to 42 members.

These new additions to the ecosystem provide more opportunities for collaboration not only within the virtual reality sector but also in related sectors like gaming and Internet of Things (IoT). they have also expanded the kind of products and services that can be provided to both client and members further strengthening XR Nation’s multi-sided marketplace.

The new members include:

Augumenta (Oulu, Finland) supplies Augmented Reality applications and development tools to organisations that use smart glasses.

Awesome Crowd (Kuopio, Finland) specializes in the sports event marketing and sponsorships creating experiences for the spectators to become loyal friends and advocates for the teams.

,Flow - Meditation for modern life (Reykjavik, Iceland) provides access to the infinite benefits of meditation through advanced technology such as their new mobile app and their FLOW-VR app

,Kaira Clan (Ala-Temmes, Finland) is the unified entry point into the Finnish IoT ecosystem, providing business design, technology outsourcing, and legal help for IoT and other digital projects.

,Marwon (Rovaniemi, Finland) is a creative agency focusing on community building for social media with an emphasis on visual storytelling and content creation.

,MiTale (Turku, Finland) is a game development company passionate about interactive storytelling and the latest gaming technologies such as XR and quantum games.

Nebula Cluster (Vilnius, Lithuania) is a business cluster of audio-visual industry companies

based in Lithuania that are engaged in film, XR, digital media, and games

Port 6 (Espoo, Finland) creates interaction technologies for extended reality enabling accurate typing, rich gestures, playing musical instruments and new tasks in multiple industries

Vreal (Helsinki, Finland) offers Virtual Reality solutions combining high resolution images with cutting-edge technology and tailored to the customer’s industry and needs.

Zestnut (Rovaniemi, Finland) is a one-stop shop for VR and game projects’ audio needs helping them sound better.

Expanding further into the Nordic-Baltic region and building more bridges to other related sectors helps XR Nation get closer to its vision of developing a space for different emerging technologies to intersect and for creators to meet and develop new ideas, projects, partnerships, and companies.

"We hope to maintain this year’s momentum by creating even more value for our community,” says XR Nation President Joh Orengo. “Not only will we continue bringing business cases to our content creator companies, but we’ll also focus on establishing our marketplace so that members can sell their products and services to clients and each other. On top of that, we hope to create opportunities for members to collaborate with each other and across industries on bigger projects and on bigger stages."

<![CDATA[HAPPY DIWALI FROM XROM/XR BAZAAR]]>https://www.xrom.in/post/happy-diwali-from-xrom-xr-bazaar5faa7d2005c26f0017daebacTue, 10 Nov 2020 11:52:25 GMTXROM It's an understatement to say that 2020 has been a year of disruption. the pandemic has changed us & the world forever, for better and, in some ways, for worse. As the year comes to an end I hope & pray the festive season will bring relief & strength to every single individual whose life was turned upside down by COVID.


Humanity was collectively tested and one thing became very apparent, that there are two kinds of human’s empathetic & apathetic.

Millions around the world poured their heart out and helped even strangers during these very trying times, then there was the apathetic kind who exploited the vulnerability created by the lockdown.

Landlords who refused to help, utility companies that sent hiked up bills.

The Govt who ordered the lockdown but adopted a blinkered vision, focussing only on matters of big business and banks, completely ignoring the plight of the common man & those people severely affected by problems created by the lockdown.

Banks were busy forcing loans to already overburdened SME’s & the moratorium have collectively been responsible for the GDP Contraction by 23.9%.

What has become clear from COVID is that the common man is always alone.

The brighter side of the pandemic is that augmented reality, virtual reality is being recognized as the core technology which could play a crucial role to reverse the covid impact by creating business continuity through Remote Education, Remote Work, Remote Healthcare & others.

XROM/XR BAZAAR would like to wish everyone a very happy Diwali, may you all be blessed with prosperity, Good health, Happiness & abundance.

The XR BAZAAR Diwali Sale is our small effort to put a smile on your face.



<![CDATA[Oculus Quest 2 Leaks before the Facebook Connect Event]]>https://www.xrom.in/post/oculus-quest-2-leaks-before-the-facebook-connect-event5f5f5a17a9c1df001701df03Mon, 14 Sep 2020 13:46:20 GMTXROM

It's a mystery why brands leak out details before the launch dates, i am sure there has got to be a marketing angle to it, today Facebook leaked the New Oculus Quest 2 promotional videos to a marketing hub run by parent company Facebook before the Facebook Connect Event which is to be held on September 16th 2020.


The leaked videos suggest thats the new headset is powered by Qualcomm’s Snapdragon XR2 platform, which is the world’s first XR platform to unite 5G and AI. Built to enable unrivaled extended reality experiences, the Snapdragon XR2 5G Platform enables users to explore every angle of their virtual world in 360° spherical view that captures the scene in vivid detail. And with rich 3D audio, users can experience high-fidelity sound in all directions

One of the leaked video suggest that the Quest 2 has an “almost 4K display,” which it says translates to “nearly 2K per eye,” which a second video says is 50 percent more pixels than the original Quest. The headset also has 6GB of RAM (up from 4GB) and up to 256GB of storage (up from a maximum of 128GB), as well as 3D positional audio, and the return of controller-free hand tracking & it's white colour scheme looks amazing.


The videos also mention a new soft-touch strap which they say make the headset easier to slip on and off as well as a pair of updated controllers with “new ergonomics” that Oculus claims should make them more comfortable to use. Oculus Link support also returns for the Quest 2, allowing you to use a USB-C cable to connect the headset to a PC and use it to play PC-based VR games.

No price or release date has not been listed but it is rumoured to be in the 300$ bracket, JIO Glass is rumoured to be in the 200$ bracket, price of these HMD’s are dropping drastically and this is the only way to democratise a new technology which has potent to transform & disrupt all industry verticals.

<![CDATA[XR BAZAAR- AR/VR Marketplace & Virtual Consulting ]]>https://www.xrom.in/post/xr-bazaar-ar-vr-marketplace-virtual-consulting5f4b7fa83961cd00180f3affSun, 30 Aug 2020 10:34:55 GMTXROM India like any other nation has been terribly impacted by COVID, will exponential technologies such as AR/VR & MR play a role in reversing the social, cultural & economical impact of COVID.

Before the pandemic Digital transformation might have been on the wishlist for companies, today if you are not digital you will be left behind.

Education institutes, healthcare, enterprise , entertainment as well as the travel & tourism industry is now actively leveraging augmented reality, virtual reality for business continuity. remote work, remote education , remote healthcare, training, tourism can all be made possible as if you are physically present at those remote locations without moving from the comfort of your home.

Now is the best time to leverage immersive tech if you are an enterprise because the coming computing evolution “Spatial computing” is going to be underpinned by AR/VR/MR.

Slow adoption of XR in India has been due to lack of awareness, accessibility of hardware ,high price plus the lack of localised content.

we have been tirelessly working to raise awareness, educate and build an ecosystem through our ventures such as Immersion VR Fest, XROM & XROM-Podcast with a singular vision to create a sustainable & thriving AR/VR industry.

we are delighted to announce the launch of our new venture XR- BAZAAR



XR-BAZAAR is an AR/VR focused B2B , E-commerce platform that also offers Virtual XR Consulting for Enterprise.


We have tied up with prominent Indian & Global XR Brands Such as Ajnalens , FotonVR For Education , CoronaOven , XTAL 8k HMD’s. Pimax VR, Mantis Vision, DRV Z1 - 3D Digital Display plus are the unofficial re-seller/stockists of Insta 360 Pro2 , Oculus Quest & HTC Vive.

Our Vision is to Democratize Virtual Reality and that is why our platform is open for all , besides us you too can list your products and Sell or Rent on XR BAZAAR, Our integrated payment gateway ,logistics as well as a marketing model provides a convenient & hassle free shopping experience so that you can concentrate on building great XR products.

If you are an XR Hardware/software startup keen to explore India’s growing market opportunity & sell your products- get in touch.

If you are an XR Service/Solution Provider- get in touch.

If you want to rent your products to enterprise & consumers- get in touch.


For Enterprise we have a team of Indian & global experts that provide Virtual XR Consulting. We handhold our enterprise customers by not only offering the best product fit but also services & solutions that can transform their business, cut costs and help them thrive in the post COVID world.

If you are from academia, enterprise, healthcare, governance, defence or the entertainment industry seeking expert guidance/ consultancy- get in touch.

Last but not the least XR Consulting is a collaborative/open consultancy model. If you are an AR/VR expert/ consultant that would like to be part of XR Consultancy, we would be happy to welcome you as an XR Consultant.

<![CDATA[Facebook AR/VR Changes to "Facebook Reality labs".]]>https://www.xrom.in/post/facebook-ar-vr-changes-to-facebook-reality-labs5f4641280b6c1e0017d590e6Wed, 26 Aug 2020 11:03:04 GMTXROM Oculus, Spark AR plus f8 thier neural interface research division is being renamed & rebranded as Facebook Reality labs.

Mark Zuckerberg posted earlier quoting his belief in Augmented Reality, Virtual Reality being the next computing platform & the need to unify oculus, Spark into a single entity

Every element of the social networking giant’s efforts in these fields, from consumer Oculus headsets to its SparkAR smartphone offerings and beyond will continue on under Chief Scientist Michael Abrash but with the new moniker Facebook Reality Labs .

A Facebook spokesperson confirmed that the company will still retain and use the Oculus branding, so expect future hardware like the heavily-rumored new Oculus Quest to still carry that label. Whats more, the company confirmed there have been no leadership or executive changes made in the transition.

In a blog post announcing the news — along with a date for the newly-named Facebook Connect developer event — Facebook VP of VR and AR Andrew Bosworth reasoned that the company had previously “lacked a unified brand identity from which to tell the story of how we’re building the future of VR and AR.”

“This is our seventh year hosting our annual AR/VR conference, and over the years, Connect has grown to include so much more than Oculus, with research updates and product news from Spark AR and more,” Bosworth wrote. “Moving forward, our annual AR/VR event will be called Facebook Connect to better reflect its broader scope, and we look forward to sharing even more news that represents the work happening across the entire Facebook Reality Labs team.”

The news comes a week after Facebook announced that, from October 2020, all first-time sign-ins to Oculus headsets will require a Facebook account. Existing Oculus accounts will be supported up until 2023, when users will lose access to unspecified features, a move which has not gone down well with developers, content creators and which could play a pivotal role in a startup that understands the mood of consumers and builds an open XR platform rather than these walled gardens built by these tech giants.

Facebook Connect takes place on September 16, and the company says it will share more on its new name and plans for the future during the show.

<![CDATA[Epic challenges Apple's 30% App store Comission]]>https://www.xrom.in/post/epic-challenges-apple-s-30-app-store-comission5f394c93faa55700174978b4Sun, 16 Aug 2020 15:27:27 GMTXROM Fortnite maker Epic Games made a big announcement to the game’s hundreds of millions of users: It was dropping the price on V-bucks, Fortnite’s in-game currency, by 20 percent. The “Fortnite Mega Drop,” as Epic called the promotion, took effect immediately on every platform on which the wildly popular battle royale game is available — with one caveat. On iOS and Android mobile devices, you had to choose a new payment method, called “Epic direct payment,” rather than pay through the App Store or Google Play Store, in order to get the discount.

First Apple, then Google, booted Fortnite from their app stores on Thursday, just hours after the game started offering users the promotion. The move does not prevent the game’s existing users from continuing to play on those platforms, for now. But it means no one else can download Fortnite, and Epic can’t update it.

Epic, Match group & Spotify joined in protest against Apple's App Store commission, following which the EU opened two antitrust investigations against Apple, one of which intends to look into Apple’s practice taking a 30 percent cut of revenue from in-app purchases made through the App Store. Spotify claims Apple uses its App Store to stifle innovation and limit consumer choice in favor of its own Apple Music service. Rakuten, which also pushed for the investigation, alleges that it’s anti-competitive for Apple to take a 30 percent commission on ebooks sold through the App Store while promoting its own Apple Books service.

Smaller app developers have also expressed their concerns over Apple’s practices. David Heinemeier Hansson, the CTO of Basecamp and the new Hey email service, called Apple “gangsters” because it rejected a bug fix update and asked the company in a phone call to commit to adding an in-app subscription to prevent it from being removed.

Will this Epic Vs apple Battle bring about a much needed change how these tech behemoths function.

<![CDATA[XR Nation’s population grows to 22 member companies in a few months]]>https://www.xrom.in/post/xr-nation-finnish-extended-reality-community5f366d89e42bc5001834df84Fri, 14 Aug 2020 10:58:34 GMTXROM Officially founded in March 2020, XR Nation’s Extended Reality community has rapidly expanded to 22 companies and 1 cluster in the Nordic and Baltic regions. The swift growth has established XR Nation as a serious operator on the AR & VR scene.

XR Nation was born when founders Joh Orengo and Teemu Ollilainen observed that brands have a great deal of interest in XR technology, but might not know how to utilize it to their advantage. Even if brands do know what they are looking for, they often have difficulties identifying suitable creative partners – a dilemma compounded by the prevalence of small XR companies.

XR Nation’s business ecosystem is two-fold: it helps educate brands and connects them with XR companies, while orchestrating an internal market where high-quality products and services can flow faster, cheaper, and smoother amongst a community of XR (and related) companies. According to PwC Global’s “Seeing is believing” study, AR and VR will add $7.8 billion to Finland’s GDP and enhance 32,462 jobs by 2030. While helping its members to reap the fruit of this growth, XR Nation wants to be a positive force in improving the local and international market – for the benefit of creators and customers alike. Says XR Nation CEO Joh Orengo: “We have a chance to create a hub like no other, where not just companies but entire ecosystems of related technologies meet. And we can do it together.” ----------- XR Nation (XRN) is a virtual territory that facilitates free movement of products and services for its community members.

XR Nation is also a space where brands can meet with XR companies. If you’re a brand looking for XR services or a company interested in joining the ecosystem, visit www.xrnation.com or contact info@xrnation.com

<![CDATA[Jio Tesseract]]>https://www.xrom.in/post/jio-tesseract5f113ea20ce99d0017f954edFri, 17 Jul 2020 06:33:28 GMTXROM

Mumbai, Maharashtra – Jio Tesseract, India's biggest mixed reality platform is launching its latest innovation in the augmented and virtual reality space. It's called the


Since the RIL AGM in 2019, we’ve revolutionized and improved our form-factor, design,

XR optics, audio features, and library of mixed reality applications.

JioGlass is a 75-gram lightweight mixed reality headset that comes in a compact sunglasses-based form factor. We have the best-in-class visual clarity that allows you to consume digital media on a large screen at the comfort of your home as if you were sitting in a personal 3D theatre. JioGlass works with a smartphone or a separate compute unit by simply plugging in a convenient USB-C cable that allows your 2D mobile applications to be played in a 3D augmented world. On the audio front, we've pioneered the world's first personal, spatial, and directional XR sound system that runs all audio formats without any wired attachments.

JioGlass has the power to enhance the way you communicate, watch movies, shop,

play, and learn.

Despite the onset of the COVID-19 pandemic, we’ve not only designed and innovated on a mixed reality device with cutting-edge technology from India but also built 25 MR

applications across entertainment, learning, gaming, shopping, and productivity. We’re now making mixed reality accessible and affordable for everyone.

COVID-19 has completely changed the concept of the workspace and prompted exponential growth of digital collaboration. The new way of working can now be reimagined in the mixed reality space.

With JioGlass you can now join a meeting in your office with colleagues in 3D from any location. To enhance productivity, you can do a holographic video call in which you can share, discuss, and deliberate on projects and presentations on a large screen.

Not just that, you can also carry out these virtual interactions with your custom 3D

avatar as well as in 2D video call formats with the JioMeet Mixed Reality Platform.

The COVID-19 pandemic has also prompted one of the most important applications in the education sector that is bound to make learning more impactful. Jio Glass is making teachers and students come together in 3D virtual classrooms and conduct holographic sessions through the Jio Mixed Reality Cloud in real-time. To give you an example, with the help of JioGlass, learning history and geography will be transformed where you can travel to the by-lanes of Agra and immerse yourself in the wonderful architecture of the Taj Mahal. It could even be The Pyramids of Giza in

Egypt, The Colosseum in Rome, or the Christ the Redeemer in Brazil.

Our solutions can be implemented at scale within organizations and businesses that

want to bring meaningful solutions to their employees, colleagues, partners, and

customers by making digital collaboration smooth across devices and platforms to

ensure they stay connected, no matter where they are.

With JioGlass, we're reinventing the way we communicate with not just fellow humans

but also computers and digital content. And we're ready to bring AR/VR and the future

of computing to India with technologically advanced devices

and transformative experiences that will change your relationship with technology in

a very meaningful way.

#JioGlass #Tesseract #JioTesseract #DemocratizingMR #MadeinIndia

AGM Video Link



About Tesseract

Tesseract is a public subsidiary of Reliance Industries Limited and an MIT Media Lab

spin-off operating out of India creating products in the mixed reality (AR/VR) space.

At Tesseract, we began our journey with a humble ambition of democratizing the use of

mixed reality (augmented + virtual reality), considering its immense potential to

transform the way people learn, work and play.


Our team consists of MIT Media Lab alumni's, with a combined experience in

augmented reality, virtual reality, computer vision, product/industrial design, artificial

intelligence and machine learning.

Recognitions & Awards

Forbes 30 Under 30: https://www.forbesindia.com/article/30-under-30-2018/kshitij


NassComm Emerge League of 10 2018:





Design4India A Nasscom Initiative (Design Awards 2018):



Asia Hardware Battle (Tech Crunch/technode):



MIT Innovators Under 35: https://www.innovatorsunder35.com/the-list/kshitij-marwah/

About Jio Platforms Limited

Jio Platforms Limited (“Jio”), a majority-owned subsidiary of Reliance Industries

Limited, has built a world-class all-IP data strong future proof network with the latest

4G LTE technology (through its wholly-owned subsidiary, Reliance

Jio Infocomm Limited). It is the only network conceived and born as a Mobile VideoNetwork from the ground up and supporting Voice over LTE technology. It is future

ready and can be easily upgraded to support even more data, as technologies advance

on to 5G, 6G, and beyond. Jio will bring transformational changes in the Indian digital

services space to enable the vision of Digital India for 1.3 billion Indians and propel

India into global leadership in the digital economy. It has created an eco-system

comprising of network, devices, applications and content, platforms, service

experience, and affordable tariffs for everyone to live the Jio Digital Life. As part of its

customer offers, Jio has revolutionized the Indian telecom landscape by making voice

calls for Jio customers absolutely free, across India, to any network, and always. Jio

makes India the highest quality, most affordable data market in the world.

About Reliance Industries Limited (RIL)

RIL is India’s largest private sector company, with a consolidated turnover of $87.1

billion, a cash profit of $9.4 billion, and a net profit of $5.3 billion for the year ended

March 31, 2020. RIL’s activities span hydrocarbon exploration and production,

petroleum refining and marketing, petrochemicals, retail and digital services. RIL is the

top-most ranked company from India to feature in Fortune’s Global 500 list of ‘World’s

Largest Corporations’ – currently ranking 106th in terms of both revenues and profits.

The company stands 71st in the ‘Forbes Global 2000’ rankings for 2019 – top-most

among Indian companies. It ranks 10th among LinkedIn’s ‘The Best Companies to

Work For In India’ (2019).


Website: https://tesseract.in/ , https://developer.tesseract.in/

For more information and scheduling interviews, get in touch with Ishika Gupta,

ishika@tesseract.in, +91 9319117648

<![CDATA[WalkinVR - Press release]]>https://www.xrom.in/post/walkinvr5ee0d61b7e91a9001735b59aWed, 10 Jun 2020 13:02:26 GMTXROM May 2020

Virtual reality becomes even more accessible

In the second half of June the WalkinVR software

will have its premiere on Steam platform.

Virtual reality obviously has huge potential. Never before experiencing the digital world was that real. Nonetheless, even as the environment is virtual, it still requires a real, physical interaction. Thus, despite the apparent lack of limits in the VR world, there are still many people with considerable problems with accessing it. Because when one can’t move freely, has a limited range of hand movements, or uses a wheelchair and is not able to lean or turn around, these problems remain present in VR.

Can’t move freely in real-world = Can’t freely play VR

It is with such persons in mind that the WalkinVR software was created, available from June the 14th on Steam platform. This software finally removes all barriers and makes the VR truly limitless.

Making VR accessible for everyone

How to make the VR accessible for everyone

The first version launched in 2017 made possible virtual movement in games for the wheelchair-bound persons. The software was received with applause, motivating the authors to undertake further development. WalkinVR in its current form seeks to open the VR for the as wide public as possible, especially for those experiencing motor disorders in their lives.

  • Premiere 2.0 version features among others:
  • Virtual movement, turning, leaning, crouching
  • enhancing movement range of the hands (little real range vs. big VR range) - increasing dynamic of the hand's movement (slow real moves vs. fast VR moves)
  • The option of VR assistance through a pad (when independent use of buttons on the controllers is not possible).
  • Tracking hands without controllers (with Kinect or Azure) in case of weak hands or spastics.

Adjusting the VR environment to individual needs is easy and intuitive with the simple interface of the application, further enhanced in the 2.0 version. To put it simply, the software allows for such adapting of the VR (thus all existing games and applications), that all physical barriers cease to exist. According to the WalkinVR authors, this is an important step towards the creation of a universally accessible world. WalkinVR works with all games and applications available on the SteamVR platform. On an opening day two versions of the app will be available, including one free (retaining unlimited functionality).

Make a workout more varied

WalkinVR is not a game. It is a software to enhance a person’s movement and adapt them to play existing Virtual Reality games. In addition to the entertainment function, WalkinVR can help you conduct effective training in VR. By using sports, skill or role-playing games while having fun, you can provide a large dose of movement

Make a workout more varied

This is especially important for people with disabilities, who often do not have the opportunity to engage in sports apart from standard rehabilitation. You can create a game room for VR and with the assistance of a mentor benefit from training that will give joy and real physical activity.

Do you have more questions?

Write us an email at contact@walkinvrdriver.com

More details:

Website www.walkinvrdriver.com

Youtube account: https://www.youtube.com/channel/UCUTLdxZpqUAIbYDjU7b9WNg/videos

Suggested videos:

<![CDATA[MAD Gaze AR Glasses Closes $18.6M in Series A Funding]]>https://www.xrom.in/post/mad-gaze-ar-glasses-closes-18-6m-in-series-a-funding5ed9ebe0b448980017c6e245Fri, 05 Jun 2020 07:05:13 GMTXROM MAD Gaze, the augmented reality (AR) smart glasses company closes USD 18.6 million in Series A funding in January 2020, after receiving USD 12 million in Pre-A round funding last year. The new round of financing will be used in research and development of new generation smart glasses, new optical technology, AR technology and algorithms, smartwatches, and market expansion.

MAD Gaze, a top-notch AR smart glasses brand founded in 2013. It is also the first smart glasses company in China that integrates hardware, software, optics, algorithms, developer community, APPs online mall, and industry application solutions. MAD Gaze AR smart glasses has launched 7 AR glasses including Ares, X5, X5S, X5P, Vader, GLOW, GLOW Plus, and a smartwatch, MAD Gaze Watch. The latest binocular MR smart glasses GLOW weigh only 75g. It has successfully raised over USD 650k on the overseas crowdfunding platform Indiegogo and has engaged more than 3,000 developers in the community. The mass production of GLOW has been well completed in January and delivered to 45 countries. MAD Gaze is the bestseller among AR glasses in China. Its high-tech and trendy products are highly recognized by the consumer market.

The Latest AR financing will be focused on technology and hardware

According to media analysis reports, the amount of China’s domestic financial funding in the VR/AR industry has been doubled. It indicates that the domestic investment market in 2019 is more confident compared to 2018, which also leads to an increase in the single investment amount. In which, the VR sector accounts for 40% of the funding which amounts to USD 760 million, while the AR sector accounts for 37%, and the financing amount reaches USD 1.84 billion, far exceeding VR.

Apart from the financing amount, the distribution of the investing field also focuses on technology-related companies, especially in optical technology and AR hardware companies. The capital mainly invests in B2B use cases.

MAD Gaze has accomplished Series A funding at the beginning of 2020. Founder and CEO Jordan Cheng stated, “MAD Gaze has always been leading innovation in technologies. Our effort in firmware research and development has won more than 40 professional awards. Our self-developed optical technology makes us one of the rare AR field leaders in China. The four types of optical technology include a prism, free-form surface, Birdbath, and waveguide, with two interactive technology algorithms.”

MAD Gaze has established a unique and complete AR ecosystem that allows users to access a high degree of utility and entertainment. The ecosystem is including an independent online app marketplace - MAD Store, an automatic AR app generation platform - AR Cloud, a developer platform - Developer Console, and a remote solution platform - ME Support. MAD Gaze has successfully promoted the applications of smart glasses to various fields including education, medical, security, industry, etc., and cooperated with more than 400 international corporates such as Nespresso, Decathlon, Cathay Pacific, IBM, Microsoft, Oracle, OPPO, Sony, Carl Zeiss, and SAP, etc. MAD Gaze has marketed in more than 40 countries which is far ahead in the global smart glasses industry.

The consumer AR market is well poised with the deployment of 5G

With the deployment of the commercial 5G era in China, the consumer AR market will be gradually expanded. According to the forecast brought by Digi-Capital, the installed base of AR mobile and AR smart glasses will exceed 2.5 billion by 2023, with a revenue of 70 billion to 75 billion US dollars. The expansion of China’s AR market is believed to be the most conspicuous among the global AR industry. IDC Worldwide Augmentation and Virtual Reality Guide predicts that China's AR/VR market expenditure will reach 65.21 billion US dollars by 2023. The dawn of 5G has risen the enormous potential of AR technology.

Regarding the consumer market, Jordan Cheng declared, “The previous generations of MAD Gaze smart glasses are biased towards the business usage, yet the fourth-generation MR smart glasses GLOW is specialized for the consumer market. It is lightweight and trendy as sunglasses which is portable and easy for daily use. Simply plugging into the smartphone, it streams the mobile screen onto the glasses. It is more personal and easily integrated with the consumer’s everyday life.”

In addition, MAD Gaze has newly launched its bone conduction smartwatch at the Las Vegas CES 2020 in January. By pairing it to the MR smart glasses, it simplifies the control on smart glasses and become a trending gadget for the latest 5G network. “MAD Gaze, with a stylish brand image and unique insight of user experience, is aiming to achieve differentiated marketing strategies among the fast-expanded AR consumer market. Currently, MAD Gaze has already implemented different sales channels.” Jordan Cheng said.

The investors of MAD Gaze

The investor DNS is a quasi-listed company of domestic and international markets. It is a technology company specializing in R&D, manufacturing and marketing of mobile phone accessories and electronic products. DNS CEO Mr. Chan stated, “MAD Gaze has contributed in the AR field for 7 years. Their team has well-rounded effort with an outstanding innovative spirit. Their products are well-developed with their comprehensive and mature AR technology and the interactive algorithm. It is believed that MAD Gaze retains unlimited potential as a global leader. DNS feels optimistic to the development of AR industry under 5G network. He expected that MAD Gaze will exert its expertise in the AR field, seize the opportunity, and maintain its leading position in the market.

thThe second investor Black30 Venture is a well-known high-tech venture capital in Hong Kong. It specializes at futuristic technology field. The CEO of Black30 Venture Mr. Leung indicated, “MAD Gaze is the only AR company in China that has mass-produced 8 products and sold more than 10,000 units. Also, it has mastered the most critical core technology in the AR field.It is definitely a practical enterprise that delves R&D for the market. The team is young, creative and highly innovative. We will continue to support MAD Gaze in the future financial funding, I hope they will become a unicorn in e AR industry.”

<![CDATA[LIVE ANIMATIONS - UKRAINE STARTUP BUILDING HI QUALITY AR/VR CONTENT]]>https://www.xrom.in/post/live-animations-ukraine-startup-building-hi-quality-ar-vr-content5e5dedc98a556b0017b974f6Tue, 03 Mar 2020 05:42:39 GMTXROM Live Animations is an Augmented Reality Startup Founded by Andrei Tymoshenko Based out Ukraine with offices in US & Germany, Live Animations have been building Immersive AR Experiences for Reputed Brands as well as Educational Content for Children they help businesses achieve ambitious goals with out-of-the-box AR solutions, the quality of work is unbeatable & the expertise is backed-up with years of success.

The team boasts of building close to 220 hours of AR/VR experiential content, that has led to increased customer engagement and business growth for their partners, they pride in ensuring customer satisfaction and have built a strong loyal base of Enterprise customers who vouch for the quality & professionalism.

The company’s portfolio includes over 30 AR/VR projects for companies from around the Globe & have been voted the TOP 10 best companies in the world in the field of AR / VR


What makes them stand out is the quality of their development, they implement world-class technology, creativity, and content with maximum effectiveness, they recently partnered with Disney’s Licensee "The Little Hippo" and have been responsible for bringing static books such as Winnie the Pooh come alive with Augmented Reality.


Traditional Education system is up for disruption and technology such as AR/VR converging with AI will redefine the current education system, Immersive Education will have a huge role to play in the coming future, Data Suggests AR/VR learning aids in retention and engagement.

Founder - Andrei Tymoshenko

Live Animation also builds AR Gaming Experiences and AR for E-commerce by enabling customers to see, interact, and feel products in real-time whenever and wherever they want to stimulate their buying intent.

<![CDATA[XTAL - High-Resolution Virtual Reality Headset For Enterprise]]>https://www.xrom.in/post/xtal-high-resolution-virtual-reality-headset-for-enterprise5e4cf01d26850f0017b4061fWed, 19 Feb 2020 08:29:53 GMTXROM VRgineers is a company based out of Prague and was incepted by Entrepreneur Marek Polčák and his vision to build a transformational VR Headset that does justice to the promise & true potential of Virtual Reality.

XTAL is an enterprise-level virtual reality headset, This high-end piece of equipment is the ideal tool for prototyping and training in the automotive, aerospace, architecture and manufacturing sectors.


VRgineers launched the new generation of XTAL with unbeatable 8K resolution at the recently concluded CES 2020, it has 4K display per eye (8K horizontal in total), foveate rendering, High-density LCDs with unbeatable resolution 8K, Improved lenses with 180º FOV, Eye-tracking capable to run up to 210 fps, Embedded Ultraleap hand-tracking, a VirtualLink cable to carry the display signal from the GPU to the headset, the USB-C single-cable standard for future VR headsets, Autoeye- worlds 1st automatic IPD System, XTAL detects your eyes and automatically adjusts the lenses for optimal image quality and VR experience

plus a Version with helmet mount for simulations at the price of $7890 which includes business-grade support.


It is built for the needs of professional designers, engineers, pilots, doctors & trainers who require superior image quality and accuracy, wide field-of-view, easy integration, and data security.

Whether users want to virtually design, create, prototype, teach or train, XTAL offers the visual quality needed for even the most demanding tasks.

VRgineers is working with the US Navy to develop next-generation simulator, as well as “major national aircraft simulators and leading global automobile manufacturers”.

XTAL is an Enterprise ready HMD which is Secure, durable, and ready to be deployed in any corporate IT environment. Works seamlessly with a growing number of professional software tools. Easily integrates with proprietary systems.

VRgineers plan a software upgrade, which will push capabilities of XTAL far beyond any other device:

New warping algorithm with precise depth and size perception

Eye-tracking SDK

Foveated rendering SDK

The release is planned in the second half of Q1 2020.

<![CDATA[LYNX-R1 A See-Through Headset For Medical,Military and Industry on the Cutting Edge of Mixed Reality]]>https://www.xrom.in/post/lynx-r1-a-see-through-headset-for-medical-military-and-industry-on-the-cutting-edge-of-mixed-reality5e40fbe38e3db40017400acbMon, 10 Feb 2020 07:01:16 GMTXROM LYNX Technologies, a French startup based in Paris started by Stan larraoque with the help of General Guillaume Gelee, an ex-4 stars general in the French.

Stan has been working on augmented and virtual reality hardware and software for the past 3 years, they raised 2 millions euros in August 2019 and built the Lynx headset with their team of

talented engineers.

LYNX R1 is an untethered Video See-Through Headset for Mixed Reality. Surgeons, engineers, researchers and developers will now benefit from the video see-through technology for Mixed Reality without the constraint of being tethered to a powerful workstation. Professionals users can now improve their workflows and efficiency by taking advantage of this alternate approach of Mixed Reality providing a large field of view, natural colors and perfect object occlusion, while allowing a total freedom of movement.

Powered by the Qualcomm® Snapdragon™ XR2 Platform, LYNX Technologies has designed a compact Video See-Through headset, with a unique human-centric approach, featuring high-quality displays, incredible optics, and an unprecedented computational power.

LYNX-R1 embeds 6 cameras for LYNX-R1 is compact, lightweight,

(1) real-world perception in real time, and untethered.   All the processing

(2) inside-out tracking - 6DoF, is done on the headset, so no PC is required.

(3) hand-tracking, and

(4) eye-tracking.

The 4-fold catadioptric freeform prism (lens) in LYNX-R1

LYNX is a game-changer. This headset will literally transform the way surgeons work. It achieved an unparalleled level of immersion and realism on preparatory training based on virtual organs built from patient imagery. Live-collaboration between peers on critical tasks is made convenient, and recording gestures for educational purpose and knowledge transfer has never been that easy.”  said Pr. Nataf, Heart Surgeon at Paris-Bichat Hospital.

Shipping LYNX-R1 to professionals is expected in the summer of 2020. Pre-orders are available immediately.

The product is priced at 1499$.

<![CDATA[PORTL Hologram Launches HOLOPORTL™️, The First Single Passenger Holoportation Machine]]>https://www.xrom.in/post/portl-hologram-launches-holoportl-the-first-single-passenger-holoportation-machine5e37ae541af3230017243e0cMon, 03 Feb 2020 05:28:36 GMTXROM The safest and fastest form of travel ever created, the company’s first product allows people to “beam” anywhere and interact in lifesize, 4K resolution; It’s a powerful, affordable, vehicle for production and playback of any hologram content.

PORTL Hologram Company announced the launch of its first product today. The HOLOPORTL™️ is the world’s first one-person


holoportation machine, allowing the user to “beam” from anywhere to anywhere and interact with people live in 4K resolution. The Holoportl uses PORTL’s proprietary technology, developed by CEO David Nussabum. PORTL is a tech and entertainment company working in holograms, virtual reality and augmented reality.

In addition to holoportation, or interactive telepresence, Holoportl can film, edit and playback original hologram content of all kinds. The affordable unit is only about 7’ tall and 5’ wide, made to be easily installed and transportable--an easy fit for home or office. It’s perfect for public spaces of all kinds from museums to airports to political rallies. Holoportl works in direct sunlight or total darkness and motion activation allows a hologram character to interact with visitors anytime. 

David Nussbaum, who has worked on holograms for the Jimmy Kimmel Live, the Ronald Reagan Library, and Sony’s Ghostbusters premiere, founded PORTL when he noticed all the hologram companies were going after the same prize, the flashy arena-sized stage show.

“I thought, if they’re all going bigger and bigger, I’ll go the other way,” says David Nussbaum, founder and CEO of Portl Hologram Company. “I’ve produced hologram arena shows and it’s thrilling. But I’m here to make hologram stages that are smaller, and more affordable. By making the medium of holograms easier for companies and individuals to get involved with, I know we’ll accelerate innovation and excitement about new forms of content. PORTL is already making first-ever, history-making entertainment events happen.”

Every Holoportl is capable of presenting interactive telepresence or prerecorded playback. They can beam in real people from around the world or be used for fantasy projections, like cartoon animations or digital resurrections. Holoportls can even be networked together to beam a CEO, politician, or entertainer into 100’s of machines around the globe simultaneously. 

“It’s the safest and fastest way to travel!” Nussbaum says. “Others do live via satellite. I do live via hologram.” 

The Holoportl had its first public demonstration at The Saturn Awards, where Japanese anime influencer Rin Asobe’s avatar was beamed in live from Tokyo to the Avalon Theater in Hollywood. The second demonstration begins October 11 at L.A. ComicCon at Legion M’s booth where anime characters and live musicians and comedians will be beamed in. Visitors will even be able to transform themselves into holograms. 

PORTL is also announcing a partnership with Scott Broock’s Totem Networks and  Emmy-winner Mark DeCarlo (Adventures of Jimmy Neutron, Family Guy) for Who’s Voice is it Anyway, hosted by a cartoon hologram named Boffo the Bear. In a historic first, Boffo will interview celebrities on the mainstage of L.A. ComiCon on opening night. 

PORTL’s global manufacturing partner is 41 Sets, a fully equipped movie set design and production facility located in North Hollywood, CA. Portl’s technology is not based on Pepper’s Ghost. 

Nussbaum has worked in the entertainment industry for 20 years and the hologram space for the last 6 years, most of those years as the EVP of Hologram USA. An award-winning content creator, writer, and producer, he is regarded as one of the foremost experts on hologram entertainment technology. David’s hologram highlights include the Juan Gabriel and Jenni Rivera digital resurrection memorial concerts, the live HoloPortation events with Jimmy Kimmel, The Country Music Association Awards, Julian Assange, and Jack Black, as well as special event partnerships with Sony Pictures, Universal Studios, NBC's The Voice, The Ronald Reagan Presidential Library, Christian Dior, America’s Got Talent, and The National Comedy Center among others. Since beginning his work in the hologram field, David has appeared on Good Morning America, CNN, NBC, FOX, CBS, and heard on NPR and The Howard Stern Show.