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RP1 Metaverse can accommodate 100,000 players in a single virtual experience.

RP1 Is a persistent, seamless, real-time platform with limitless scalability, RP1 delivers a new paradigm in network server architecture, solving the fundamental obstacle in the creation of a real-time internet (metaverse).

‍RP1 enables creators, designers, and developers to effortlessly deploy 3-D immersive content in a real-time, persistent virtual world, without the need for might wonder what Sharding is?

The word “Shard” means “a small part of a whole“. Hence Sharding means dividing a larger part into smaller parts. In Data Base Management Systems , Sharding is a type of DataBase partitioning in which a large DataBase is divided or partitioned into smaller data and different nodes.

RP1 is helping create the foundation and standards of a web-deployable system with no pre-compiled downloads and accessible on any device, including mobile, desktop, AR, and VR.

RP1 have been working on creating a scalable network architecture for the Metaverse which would allow multiple concurrent users on the Metaverse.

July 2022 they built a Demo version on WebXR which could be used on other game engines as well that showed their single shard demo could accommodate 4000 users playing together

RP1 now wants to go a step beyond, and claims that it can shove 100,000 people into a virtual might wonder whats the big deal of having 100,000 people in virtual worlds, Travis Scott's concert in 2020 which was held in fortnite saw 12 million audience strength.

The travis scott event was capped at 50 concurrent users per experience...."Raja Koduri" Senior VP head of #intel accelerated computing systems & graphics group quotes .

"our computing, storage and networking infrastructure today is simply not enough to enable this vision,” he writes. Crucially, Koduri doesn’t even think we’re close. He says that a 1,000x increase in power is needed over our current collective computing capacity for the Metaverse.

RP1 claims it has done some magic with netcode so that it can handle the server load much better. What this means is that smaller servers can simulate multiple player actions and interactions at the same time, while including activities like chess, racing, and shopping. Instead of limiting experiences to 100 players, or restricting how they can play, the RP1 version is much wider in scope and potential. It also uses fewer servers as well, which makes it easier to scale.

“Currently you need tens of millions of dollars to build and deploy a game,” said Sean Mann, CEO of RP1. “Once you finish building the game, it takes you years to scale and you will need tens of thousands of servers to handle millions of users. With RP1 you focus on the front-end game programmed into RP1 and instantly you are able to scale to millions literally using one or two servers. This new paradigm will allow any individual to build games and experiences as easy as websites. Everything from full programming to low and no code, the system should be as easy as deploying TikTok videos.”

RP1 is demoing the 4,000-player experience with companies and key individuals, with a roadmap to go wider in 2023. These demos use bots in each instance, which simulate the players performing random actions, and show the pressure on GPUs.

Whats interesting as where giants such as Intel & other are taking a safe approach the new entrants in the field are challenging the norms and working towards bringing the future closer......exciting times for the metaverse.

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